tag:blogger.com,1999:blog-3249541406364691686.post7817268103692961750..comments2023-09-15T05:54:48.691-07:00Comments on SERIAL GANKER: Ganking or Griefing?sid67http://www.blogger.com/profile/16656756657483499337noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3249541406364691686.post-88433179774818824392008-08-10T19:29:00.000-07:002008-08-10T19:29:00.000-07:00This comment has been removed by a blog administrator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-51490371878985258652008-07-29T09:45:00.000-07:002008-07-29T09:45:00.000-07:00Based on the poll over at Escapist, I would hazard...Based on the poll over at Escapist, I would hazard to say that a large group of people would agree with you Scott. Others, like me, view it more in a cat-vs-mouse context. If I can get away (!) without getting killed, then that can be a pretty enjoyable part of the process as well. The problem is that I have my bubble-world and you have your bubble-world and someone else has their own bubble-world. And of course, our little worlds change based on circumstances and even mood. This is partly why I think we have to step back and base our ultimate decisions based on what the game developers thought was appropriate. People may not play by the same rules as you or even be playing the same game. Your point about deterrents to repeated ganking is well taken and definitely a step that developers should take if they want to eliminate that behavior in a game. Design elements like that make the “rules” a bit more clear to all people on each side.sid67https://www.blogger.com/profile/16656756657483499337noreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-32473534436237557712008-07-28T15:56:00.000-07:002008-07-28T15:56:00.000-07:00I'll use your definitions of ganking and griefing,...I'll use your definitions of ganking and griefing, and tie them into how I relate them.<BR/><BR/>In my little bubble-world opinion :) I consider only the first kill to be ganking. "Hehe I ganked this lowbie noob!" Get my jollies and move on.<BR/><BR/>However, if I kill the same player repeatedly, even twice, it's now griefing.<BR/><BR/>If I know there's some risk of PvP or being ganked, that's a consequence I accept for choosing the activity I'm doing in that area. The problem is, this is not an even playing ground. I'm the one taking the risk, while there is no risk for the ganker/griefer. At worst, the only "risk" is that I <I>might</I> be able to call friends to help. But how long will it take them to respond, travel, and arrive to help you? While I wait, how many times have I been repeatedly killed or how much time have I spent in ghost form while the griefer corpse-camps me?<BR/><BR/>One kill, fine, again that's the risk I took. Two or more kills, and this guy is now griefing me; he is directly impacting my gameplay in a negative manner, perhaps even going so far as to demoralize me, the actual player, in which case yes that is "pain" and considered abusive behavior.<BR/><BR/>If there is risk for the ganker as well as the gankee, something severe enough to deter ganking to an equal degree that knowing he may be ganked might deter the gankee, then perhaps we're onto something a little more "fair." <BR/><BR/>But as it stands, the higher-level and better-equipped ganker/griefer has almost zero risk at all and we become his plaything until we give up and logout.Talynhttps://www.blogger.com/profile/17848472705380445923noreply@blogger.com