tag:blogger.com,1999:blog-3249541406364691686.post6508126440428988768..comments2023-09-15T05:54:48.691-07:00Comments on SERIAL GANKER: Does WoW Criticism = WoW Hate?sid67http://www.blogger.com/profile/16656756657483499337noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3249541406364691686.post-31700640198342127422008-07-31T12:28:00.000-07:002008-07-31T12:28:00.000-07:00sid67-> I couldn't have said it better mys...sid67-> I couldn't have said it better myself, so I'm glad you said it before my retarded self tried.<BR/><BR/>I have a bit of a point to pick with Scott though.<BR/><BR/>You say the game didn't change and that the player did, but I just don't know if that is true.<BR/><BR/>I think that no matter what game it is, the average player will ALWAYS get tired of the repetition at a certain point. So they're not changing, they're being themselves.<BR/><BR/>If the game wants to avoid this mechanic of the player then the game itself needs to change.<BR/><BR/>But I guess it only needs to do that when it doesn't have 10 friggin million zombies paying it money.Bonedeadhttps://www.blogger.com/profile/05160784265909561832noreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-14543535306365114362008-07-28T09:06:00.000-07:002008-07-28T09:06:00.000-07:00I can agree with most of that, Scott. It’s certai...I can agree with most of that, Scott. It’s certainly not Blizzard’s fault that I am grew as a player and they certainly never tried to sell me a bill of goods I didn’t want. But let me ask you, am I the only one that has become bored? No. Quite the contrary, most of the player base is or has experienced similar feelings. In a <I>subscription</I> based game, you simply can’t afford to let the bulk of your community become disenfranchised with your game.<BR/><BR/>Take a step back for a moment and pretend you’re not a gamer, but someone who had a financial stake in the company. If 1+ million US players left WoW over the next year and a half, would an investor blame Blizzard for not anticipating the needs of their consumers? <BR/><BR/>As a company, you can’t just simply tell your investors that it’s not your fault your consumers changed. It is the duty of the company to evolve with their customers. This is where I feel Blizzard has failed and continues to fail. They mistakenly believe that I’ll continue to buy the same bill of good I already bought.sid67https://www.blogger.com/profile/16656756657483499337noreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-27240232339006217272008-07-25T13:53:00.000-07:002008-07-25T13:53:00.000-07:00I'm not a WoW hater by any means. I no longer play...I'm not a WoW hater by any means. I no longer play and never will again, but I'll still highly recommend it to others.<BR/><BR/>However, without putting words in Oakstout's mouth I'll give my own take on the "it's the players' fault" idea.<BR/><BR/>Sure, Blizzard is to "blame" for new content coming at a glacial pace. Blizzard is to "blame" for designing the game as totally gear-centric, focused on the end-game. (Many of WoW's designers came from an EQ background, which was also heavily raid-focused, so it's no wonder.)<BR/><BR/>But is Blizzard to "blame" if you, say, didn't notice that the game is focused on gear and end-game raiding? (For the sake of argument, let's just say their PvP grind = raid grind and call it even.) Is Blizzard to "blame" if some players incessantly burn through content like warm butter, or play for 10 hours a day every day and have therefore seen and done everything in a short amount of time?<BR/><BR/>At no point did Blizzard ever try to play off WoW as anything other than an end-game focused MMO. Other than their annual-ish expansions, the bulk of what little content they release is typically a raid. Yes, raiders make up the smallest percentage of the population, but Blizzard (slowly) takes steps to reduce the barrier to entry so more and more of their population can experience what Blizzard considers the real game.<BR/><BR/>It is absolutely not Blizzard's fault if yesterday you loved WoW but today you're bored and "hate" it. The game didn't change; the player did. In attitude, outlook, social factors, or the need to consume new content that isn't there, it's the player who gradually or suddenly changed.<BR/><BR/>In typical ADD fashion I just totally had a brain fart moment and lost track of the other bullet points I started with so I'll leave it alone with those first few thoughts.Talynhttps://www.blogger.com/profile/17848472705380445923noreply@blogger.com