tag:blogger.com,1999:blog-3249541406364691686.post6027654680602467129..comments2023-09-15T05:54:48.691-07:00Comments on SERIAL GANKER: In which I throw Leveling and Skill systems under the bus...sid67http://www.blogger.com/profile/16656756657483499337noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3249541406364691686.post-89446304669632681902010-02-09T08:24:40.125-08:002010-02-09T08:24:40.125-08:00But why do people level alts?
In many cases, that...But why do people level alts?<br /><br />In many cases, that's because they don't know what to do at max level and they are returning to the linear progression that the game teaches them: leveling.<br /><br />Or alternately, they want to try a new flavor of character. In which case, the leveling is simply a barrier overcome quickly.<br /><br />As for your other point, levels make things obsolete VERY quickly. Content becoming obsolete is going to happen, but the rate at which it becomes obsolete is very fast in a leveling-based game.<br /><br />And if it's not fast, then it seems like a horrible grind to endure.<br /><br />That said, obsolete isn't the 'main' reason I'm against levels. The big reason is what I mentioned above, that leveling is often viewed as an obstacle to overcome and it sets improper expectations.<br /><br />Also, a 'gear-based' system doesn't make old gear obsolete if gear is treated more fluidly. Meaning that it's gained more easily and LOST more easily.<br /><br />In a game like Warcraft, gear doesn't permanently break or become lost. Simply get a slightly better upgrade makes that next piece obsolete. If it COULD break, then all sorts of items (crafted greens, dungeon blues) would become more important. And it would infuse the whole economy with more purpose than just serving the consumables market.<br /><br />However, Warcraft is also a bad example because it's also relatively difficult to get the item. So a 'breakage' system would need to be mitigated by making items easier to get.sid67https://www.blogger.com/profile/16656756657483499337noreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-29804732633241294242010-02-09T04:02:24.794-08:002010-02-09T04:02:24.794-08:00I'm sorry, but there is something I don't ...I'm sorry, but there is something I don't understand. You're against a level-based progression system mainly because it causes previously passed content to be obsolete, right?<br /><br />But... doesn't your suggested "gear-based" progression suffer from the same issue? Once I get better gear, doesn't content which require lower gear become obsolete?<br /><br />In any case I've never bought the "WoW lower levels are dead content" argument. This is true for raids (mostly) but I can tell you you cannot level an alt these days without running into tens of alts or new players (mostly alts of course) running around the same zone and LFD wait times are about the same for lower level as they are for level 80.SolidStatehttps://www.blogger.com/profile/05872179337759398145noreply@blogger.com