tag:blogger.com,1999:blog-3249541406364691686.post4579520347324088648..comments2023-09-15T05:54:48.691-07:00Comments on SERIAL GANKER: Darkfall: Long overdue follow-up to reactionssid67http://www.blogger.com/profile/16656756657483499337noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3249541406364691686.post-56676974282166748192010-06-06T07:06:33.331-07:002010-06-06T07:06:33.331-07:00Gonna second Syn on this one. I've been playin...Gonna second Syn on this one. I've been playing EVE a year now, and I like how I can participate in various activities by spending a month focusing on specific skill areas.<br /><br />The EVE game mechanics are deep enough to deliver a wide range of experiences, and the tactics of small fleet warfare give some nice bonuses to players who can work together to leverage ecm, cap neuts, tracking jammers, command links, etc.<br /><br />The reason we play MMOs are to work together and use tactics, like a group of dudes out playing paintball. A solo player out rambo'ing it up is bound to get fragged.<br /><br />EVE is certainly not for everyone, the UI is terrible and the learning curve is insane, but it seems to just get more and more fun if you are playing with a group of friends.defconquellhttps://www.blogger.com/profile/11826247827610828127noreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-22394975035219722152010-05-20T14:05:36.862-07:002010-05-20T14:05:36.862-07:00I'm thinking you are a little off in terms of ...I'm thinking you are a little off in terms of the core problem in an MMO when it comes to noobs vs vets. I don't think that the issue is that vets are better than noobs (because even if all the stats were identical, a vet would still be better due to personal experience), but that in many MMOs, the noob has little to no way of doing something about it.<br /><br />Funny enough, I think EVE handles this best, despite the fact that it has a skill system that literally makes it impossible for a noob to ever catch up (in terms of SP) to a vet. It handles it because not only can you be 'best in slot' at one activity fairly quickly, but because being the best and being 'good enough' is not that far apart. Combine this with how group-oriented the major activities are, and a single players individual contribution is a drop in the bucket of a large Corp/Alliance. All of a sudden, you mining at 5% less efficiency than some vet is a non-issue.<br /><br />5% difference in a 1v1 PvP fight however is often too much for player-skill alone to overcome, and that imo is the root issue in too many games, DF included. It's tough to play DF as a newish character and really enjoy even group PvP, because eventually a fight does come down (if even briefly) to a 1v1.<br /><br />Good post overall though, well thought out.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-2450333454851788722010-05-15T13:03:48.946-07:002010-05-15T13:03:48.946-07:00I'm reminded of some advice I was given my a g...I'm reminded of some advice I was given my a guest speaker in college: "Listen to people, they are all the heroes of their life stories."Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.com