tag:blogger.com,1999:blog-3249541406364691686.post4405180872237429188..comments2023-09-15T05:54:48.691-07:00Comments on SERIAL GANKER: The PvP Political Compasssid67http://www.blogger.com/profile/16656756657483499337noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3249541406364691686.post-63984287721053814982010-01-27T14:30:03.529-08:002010-01-27T14:30:03.529-08:00What would a Solo Strategy, Impact game be? Somet...What would a Solo Strategy, Impact game be? Something with fast, twitchy combat to make soloing a reasonable combat strategy, a ranked leader board that favors solo kills so anyone that wants to be at the top has to solo, and full player corpse looting to add some impact to it all. Crafting in Impact games is usually important to balance player looting, but in order to promote Solo Strategy something clever would need to be implemented to devalue group gathering. Maybe have all gathering done by NPC's, and players have a choice of buying from NPC merchants or killing NPC gatherers for raw materials to craft with. Maybe have all crafting done by NPC's since crafting and selling to other players does seem a little like a group strategy. Stealth would have to be left out or limited to make having someone watching your back against rogues unnecessary.Jessehttps://www.blogger.com/profile/17419441414045755394noreply@blogger.comtag:blogger.com,1999:blog-3249541406364691686.post-42175797275611828672010-01-27T14:20:04.009-08:002010-01-27T14:20:04.009-08:00A good chart if one keeps in mind that it only sho...A good chart if one keeps in mind that it only shows the 'typical' situation in each game. Anyone can easily make a case for something being more/less impact/competitive, etc, but that's not really the point.Anonymousnoreply@blogger.com